Up
General Rules
How To Play
Consequences
Intergalactic Space
Big Bang
Electromagnetic Force
Weak Force
Hidden Dimensions
Black Holes
Anthropic Principle

RULES FOR COSMIC CONSEQUENCES

OBJECT OF GAME

bulletIn Cosmic Consequences (CC) you win if you complete a journey around the universe/board arriving at the first-three-minutes with your accumulated tiger and dragon having equal value, in other words summing to zero, (tiger cards are positive and dragon cards are negative) or you accumulate exactly five cards that sum to zero .In Hyper-Cosmic Consequences (HCC) you may only win by both completing your journey and accumulating five cards that sum to zero.
bulletWhen you leave the Big Bang you are awarded a card from the top of the deck. You may discard this card, according to the discard rules below; to any player that has already had their first turn. 
bulletTo end your journey you do not return to the Big Bang but advance to the First-Three-Minutes region through the intergalactic space adjacent to the Big bang.
bulletIf you are not playing HCC, each time a player completes the journey without a zero sum of cards in their hand all other player must return to the Big Bang and the game continues with the player in the First-Three-Minutes region getting another turn to start the next journey around. If you are playing HCC a player must have a zero sum of cards when they reach the first three minutes to send other players back to the Big Bang.
bulletA simpler way to play is without cards, then the first player to complete the journey and arrive in the First-Three-Minutes spaces wins. In this case, if one player completes the journey but misses the first three minutes all other players return to the Big Bang and the player that completes the journey gets another turn to start another journey.
bullet You may also play with cards but only to jump. In this case, the cards in your hand do not have to sum to zero to win, but to win all cards in your hand must be flipped to their number side when you reach the first three minutes.

bulletIf you are playing with cards, you are awarded special powers each time you send other players back to the Big bang by arriving in the first three minutes. In the board game, you may take one of three powers that have not been taken by another player. In the computer game you are awarded powers in the order below depending on the entropy level of the game.
bulletIn the board game, you roll and may choose any number in a range from one to the top numbers of the die. You must avoid Intergalactic Space and the Wormhole to keep this power.
bulletIn the computer game, your turns do not count or increase entropy.
bulletYou may skip your turn if you do not like your roll, but must avoid Hidden Dimensions to keep this power.
bulletYou may move forward or backwards on any of your turns, but must avoid the Anthropic Principle to keep this power.
bulletIn addition, if you send players to the Big Bang when playing HCC after you send players back you may also use any of the cards of a zero sum group to jump or cancel a consequence on any of your turns.
bulletYou may play Cosmic Consequences without special powers if you wish.

 The Universe Is And One!